• C&W Early Access GUI


    • main menu1440

      A mockup of the new Main Menu. The idea here is to visually show C&W running while the background layers pan by the camera. The moon rays will slowly rotate as well.

    • controllsB_1440

      Controls scheme mockup.

    • controlls3_1440

      Control button mapping.

    • environment_1440

      Environment and level selection screen, redesigned into a single screen.

    • win screen_1440

      Rethought end screen for whenever you win or die in any given level.

  • The Crowman & Wolfboy Art Book That Never Was

    During the development of C&W we often didn’t get a chance to reflect and look back on all of the work that we were putting into production of our first game. This art book was initially intended as a higher tier reward for Kickstarter backers but we didn’t get any backers for this tier. Looking through some of the work we did ended up being pretty cathartic for us as a team and we wanted to share. Check out the first few pages!

    • intro

      The initial company logo was the birthplace of Crowman & Wolfboy.

    • newLook

      The characters’ new look and movement gameplay iterations.

    • prototype

      The first game prototype with dual playing characters.

  • C&W Steam Early Access Update

    Over the past months, we’ve been hard at work updating Crowman & Wolfboy. The characters are now fully configured to support Unity’s 2D animations and they look great! It breaths a new life into the game. New levels have been finalized and bring a nice visual variety to the game with fully colored environments (there’s a story element to this but you’ll have to play to find out more). With the new levels come tougher enemies and obstacles as well as some new unlockable abilities and hidden collectables. The Android port has also launched, leaving us able to move on to what we’ve really been wanting to get our hands dirty with: the Steam version of Crowman & Wolfboy!

    We have the game currently running on both PC and Mac, with controller support! It feels awesome to control the game with a physical controller after years of flat touch screens. The team has been playing around with a few different control schemes to see what works the best. We are also in the process of redesigning the UI and tutorials as well as experimenting with some gameplay changes. Additionally, there are a few things that still need to be made compatible with the Steam build such as cut scenes, dialog boxes, achievements and certain level transitions. Those are the aspects to be tackled next.

  • Social Reboot

    Hey everyone!

    In an effort to post more frequent updates and strengthen our communication with the community, this is the first of what will be monthly updates from Wither Studios! It is our intention to discuss not only our projects but also video game development in general. One of our goals is to be more transparent with what we have done, are doing and intend on doing.

    In order to shed some light on the Wither team, let’s start with how we function. Within the walls here at Wither, everyone is considered an equal voice and can give their opinion into all matters of the company. This includes not just decisions dealing with our products, but also the company itself. We are a permanent team of five and many of us work on multiple aspects of our projects. We’re a learning team, so we also have had friends pop in on a project to lend their expertise on hurdles such as sound design, back-end coding and other various visual design guidance.  In a smaller group like ours, it’s essential for members to wear many hats. On top of that, we all currently run Wither in our own personal spare time, meaning sometimes things take longer than what we would like them to.

    However, we do have our eyes set on something much larger than just making games in our spare time. Our ultimate goal is to take the raw talent within Wither Studios and forge a full time, sustainable career. Until that day arrives, we work through it all doing what we love even if it means making personal sacrifices.

    Thanks for reading!