February 25, 2015
Over the past months, we’ve been hard at work updating Crowman & Wolfboy. The characters are now fully configured to support Unity’s 2D animations and they look great! It breaths a new life into the game. New levels have been finalized and bring a nice visual variety to the game with fully colored environments (there’s a story element to this but you’ll have to play to find out more). With the new levels come tougher enemies and obstacles as well as some new unlockable abilities and hidden collectables. The Android port has also launched, leaving us able to move on to what we’ve really been wanting to get our hands dirty with: the Steam version of Crowman & Wolfboy!
We have the game currently running on both PC and Mac, with controller support! It feels awesome to control the game with a physical controller after years of flat touch screens. The team has been playing around with a few different control schemes to see what works the best. We are also in the process of redesigning the UI and tutorials as well as experimenting with some gameplay changes. Additionally, there are a few things that still need to be made compatible with the Steam build such as cut scenes, dialog boxes, achievements and certain level transitions. Those are the aspects to be tackled next.